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What's new: Unlocking the future: Closing the gap between consumer expectations and community offerings in senior living report.

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Access and utilize the ICAA library of scientific studies, reports and statistics to assist you with the development of your business case for wellness, program and community design and development, evidence-informed lifestyle choices and marketing strategies and approaches.

Topic- Motivation

 

Stats: 44% of 50+ adults play video games-7637

Stats: 44% of 50+ adults play video games

Who'd have thought? Recent AARP research shows that 50 million 50+ adults (44%) are monthly gamers, up from 40 million (38%) in 2016. Close to half (49%) of women play video games compared with 40% of men. However, the percentage of people who play every day has increased for both men and women. Further, compared to 2016, fewer older gamers look to children or grandchildren to learn about new games. Instead, they are learning about games online and offline from a variety of channels, including their social networks, ads, websites and apps. Over one-third of these players continually try new games, and increasingly use their phone and other mobile devices to play.

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Motivation

Back pain recovery expectations linked to actual outcomes-7556

Back pain recovery expectations linked to actual outcomes

An individual's expectations for recovery from back pain are related to their likelihood of returning to work and may affect other outcomes as well, a Cochrane Review revealed. This is important because organization staff can help promote positive expectations, regardless of a constituent's age or functional status.

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Motivation

Healthy longevity grand challenge launches-7512

Healthy longevity grand challenge launches

Recognizing that "unprecedented extensions of the lifespan" across the world bring both challenges and opportunities, the US National Academy of Medicine has launched a Healthy Longevity Global Grand Challenge - a worldwide initiative to improve physical, mental and social wellbeing for people as they age. Active-aging organizations and clinicians may want to apply to one part of the grand challenge: the Healthy Longevity Global Competition.

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Motivation

Peer mentoring curbs loneliness, depression-7505

Peer mentoring curbs loneliness, depression

Providing a peer mentoring program in a long-term care setting led to "significant decreases" in participants' depression and loneliness scores in a six-month proof-of-concept study. Peer mentoring is defined as "a supportive relationship between two individuals who share a common experience or characteristic." It's something life plan and assisted living organizations, in particular, might consider.

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Motivation

Tech Talk: Virtual cardiac rehab saves lives-7426

Tech Talk: Virtual cardiac rehab saves lives

NEJM Catalyst is a weekly newsletter from the New England Journal featuring "actionable ideas" and "practical innovations" by and for clinicians and researchers.

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Motivation

Exergaming curbs frailty in individuals with dementia-7421

Exergaming curbs frailty in individuals with dementia

Many readers are familiar with Microsoft's exergame, which has been around for a number of years and is used by organizations both to motivate residents to get active and in friendly competitions among groups around the country and the world.

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Motivation

Total items: 82

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